Changelog
Version June 9, 2026
Quests are live! This is the biggest addition to XP Network since achievements. Organizers can now build multi-step, real-world adventures: send players around a convention floor, a game store, or a whole city, scanning QR codes and presenting their XP card to complete steps and unlock achievements and XP along the way.
Added
- Build multi-step quests that reward achievements and XP, with steps completed by QR code scans at physical or virtual locations or by presenting an XP card
- Quest pages with shareable posters
- Featured quests section on the home page
- Quests now appear on event, organization, and user profiles, and on the back of unlocked achievement cards
- Short quest links (xpnetwork.com/q/…) for easy sharing
- Invite-only quests
- Scan sessions: organizers and staff can scan player XP cards to complete steps, with scan logs for review
- Push notifications for quest step completions, with links back into the quest
- Notifications when you are awarded XP
- Organizations can now see a table of members and their XP values in the Hub’s Analytics view
- Organizers can block staff from purchasing items in their events
- Player ID fields for Wise Wizard Games
- Paizo and Soul Masters TCG joined our featured partners
Fixed
- UK users can now spend exactly 200 XP
- Long achievement names now wrap instead of overflowing the card
- Mobile scrolling fixes across avatar selection, trophy case selection, and achievement image upload
- Quest scanning polish: duplicate unlocks eliminated, out-of-order scans now show a clear error, and invite-only links resolve correctly