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Changelog

Version June 9, 2026

Quests are live! This is the biggest addition to XP Network since achievements. Organizers can now build multi-step, real-world adventures: send players around a convention floor, a game store, or a whole city, scanning QR codes and presenting their XP card to complete steps and unlock achievements and XP along the way.

Added

  • Build multi-step quests that reward achievements and XP, with steps completed by QR code scans at physical or virtual locations or by presenting an XP card
  • Quest pages with shareable posters
  • Featured quests section on the home page
  • Quests now appear on event, organization, and user profiles, and on the back of unlocked achievement cards
  • Short quest links (xpnetwork.com/q/…) for easy sharing
  • Invite-only quests
  • Scan sessions: organizers and staff can scan player XP cards to complete steps, with scan logs for review
  • Push notifications for quest step completions, with links back into the quest
  • Notifications when you are awarded XP
  • Organizations can now see a table of members and their XP values in the Hub’s Analytics view
  • Organizers can block staff from purchasing items in their events
  • Player ID fields for Wise Wizard Games
  • Paizo and Soul Masters TCG joined our featured partners

Fixed

  • UK users can now spend exactly 200 XP
  • Long achievement names now wrap instead of overflowing the card
  • Mobile scrolling fixes across avatar selection, trophy case selection, and achievement image upload
  • Quest scanning polish: duplicate unlocks eliminated, out-of-order scans now show a clear error, and invite-only links resolve correctly